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Pato and Coraline Preview +1GMT   [2025]

Pato and Coraline Preview +1GMT Released by :
Hokuto Force [web]

Release Date :
25 April 2025

Type :
C64 Crack

Videosystem: any
Proper release: OK
Properties: Preview

User rating:awaiting 8 votes (6 left)   See votestatistics

Credits :
Code .... MP Soft of Hokuto Force
Trainer .... MP Soft of Hokuto Force
Original Supply .... E$G of Hokuto Force
Linking .... MP Soft of Hokuto Force
Test .... E$G of Hokuto Force

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Maxlide on 26 April 2025
Overall, a good release with useful modifications! The restart instead of the exit to the BASIC screen is particularly useful. Thumbs up. You can't go wrong with keeping a release as close to the original as possible. Sometimes, though, extras like an additional title screen or music enhance immersion, so generally, they're not a bad idea. I would also avoid AI-generated things, though. At least credits were correctly named and awarded to AI, and not secretly.
User Comment
Submitted by E$G on 26 April 2025
@The Ryk, it may seem easy for an old skilled player and tester like you. In fact, following your advice—or like I did, trying to stretch the path in straight lines and diagonals—you get away from the little ghost. But if you let it get too close and try to grab the diamond/pill without dodging properly, you’re screwed.
Anyway, thanks for appreciating it! And we hope in a huge developing from the coder.
User Comment
Submitted by E$G on 26 April 2025
@Higgie,
thank you for the motivation of the feedback. We accept your negative vote with sadness, but still consider it fair—especially compared to others who downvote out of pure serial hate, even though they’re qualified figures in the scene, even if doing it anonymously.
As you well know, we at Hokuto Force never follow conventional ways of doing releases.
Whenever possible, we add pictures made with AI or, most of times, drawn by hand pixel by pixel. Some people really appreciate them, while others—more purist—would prefer not to have them.
I still believe that votes and feedback should reflect the work done on the crack or the game itself if released individually. Penalizing it just because of one element that isn’t appreciated might be a bit too much.
In any case, no hard feelings—we keep moving forward and are already working on the next release for your enjoyment!
User Comment
Submitted by TheRyk on 26 April 2025
craptastic ^^

Smart-assing: I'd even set it +GTM (not M for music but for modification - which additional music of course is)

actually, even without trainer it's hard to die... I just ran around in big circles without losing 1 pt of energy till I had some 1000 score, then lost some energy on purpose, just to find out the diamonds even replenish energy /o\
User Comment
Submitted by Higgie on 26 April 2025
Why does a preview need a title picture that the original author himself didn't include? Besides the fact that it is AI generated. (sorry guys! AI leads to a mandatory downvote in my book)
User Comment
Submitted by E$G on 26 April 2025
(c) 2025 Marco Bergomi
User Comment
Submitted by E$G on 26 April 2025
Some minor translation from italian language, a pic AI generated a code enhancement to make the game restart and not exit to basic, a sid from Antony Crowther R1D1 unit attack. Enjoy!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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